/**
 * Copyright (c) 2003 mudGE Entertainment
 * 
 * This software is provided 'as-is', without any express or implied warranty. 
 * In no event will the authors be held liable for any damages arising 
 * from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute 
 * it freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; 
 *    you must not claim that you wrote the original software. 
 *    If you use this software in a product, an acknowledgment 
 *    in the product documentation would be appreciated but is not required.
 * 
 * 2. Altered source versions must be plainly marked as such, and must 
 *    not be misrepresented as being the original software.
 * 
 * 3. This notice may not be removed or altered from any source distribution.
 * 
 */
#if !defined(AFX_MUDFONT_H__86F0CCA8_0EF2_42AD_B90B_0CE380C02C16__INCLUDED_)
#define AFX_MUDFONT_H__86F0CCA8_0EF2_42AD_B90B_0CE380C02C16__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CMudFontApp:
// See mudFont.cpp for the implementation of this class
//

class CMudFontApp : public CWinApp
{
public:
	CMudFontApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMudFontApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CMudFontApp)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MUDFONT_H__86F0CCA8_0EF2_42AD_B90B_0CE380C02C16__INCLUDED_)
