/**
 * Copyright (c) 2003 mudGE Entertainment
 * 
 * This software is provided 'as-is', without any express or implied warranty. 
 * In no event will the authors be held liable for any damages arising 
 * from the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute 
 * it freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; 
 *    you must not claim that you wrote the original software. 
 *    If you use this software in a product, an acknowledgment 
 *    in the product documentation would be appreciated but is not required.
 * 
 * 2. Altered source versions must be plainly marked as such, and must 
 *    not be misrepresented as being the original software.
 * 
 * 3. This notice may not be removed or altered from any source distribution.
 * 
 */
// --> Include files <---------------------------------------------------------

#include "stdafx.h"
#include "mudFont.h"
#include "mudFontDlg.h"

// --> Static members <--------------------------------------------------------

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

BEGIN_MESSAGE_MAP(CMudFontApp, CWinApp)
	//{{AFX_MSG_MAP(CMudFontApp)
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

CMudFontApp theApp;

// --> Class implementation <--------------------------------------------------

CMudFontApp::CMudFontApp()
{
}


BOOL CMudFontApp::InitInstance()
{
	AfxEnableControlContainer();
#if 0
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
#endif
	// create application form.
	CMudFontDlg* dlg = new CMudFontDlg;
	m_pMainWnd = dlg;

	int nResponse = dlg->DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	} else 
	if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	delete dlg;
	return FALSE;
}

// --> End of file <-----------------------------------------------------------
