/*
   Copyright (C) 2002-2003 Victor Luchits

   This program is free software; you can redistribute it and/or
   modify it under the terms of the GNU General Public License
   as published by the Free Software Foundation; either version 2
   of the License, or (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

   See the GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

 */

#include "g_local.h"

game_import_t GAME_IMPORT;

//=================
//GetGameAPI
//
//Returns a pointer to the structure with all entry points
//=================
game_export_t *GetGameAPI( game_import_t *import )
{
	static game_export_t globals;

	GAME_IMPORT = *import;

	globals.API = G_API;

	globals.Init = G_Init;
	globals.Shutdown = G_Shutdown;

	globals.SpawnEntities = SpawnEntities;

	globals.ClientThink = ClientThink;
	globals.ClientConnect = ClientConnect;
	globals.ClientUserinfoChanged = ClientUserinfoChanged;
	globals.ClientMultiviewChanged = ClientMultiviewChanged;
	globals.ClientDisconnect = ClientDisconnect;
	globals.ClientBegin = ClientBegin;
	globals.ClientCommand = ClientCommand;

	globals.RunFrame = G_RunFrame;
	globals.SnapFrame = G_SnapFrame;
	globals.ClearSnap = G_ClearSnap;

	globals.GetMatchState = G_GetMatchState;

	globals.AllowDownload = G_AllowDownload;

	globals.SetupMM = G_SetupMM;

	return &globals;
}

#if defined ( HAVE_DLLMAIN ) && !defined ( GAME_HARD_LINKED )
int _stdcall DLLMain( void *hinstDll, unsigned long dwReason, void *reserved )
{
	return 1;
}
#endif
