SPELL=sdlmm PKG=SDLmm VERSION=0.1.8 SOURCE=$PKG-$VERSION.tar.bz2 SOURCE_DIRECTORY=$BUILD_DIRECTORY/$PKG-$VERSION SOURCE_URL[0]=$SOURCEFORGE_URL/sdlmm/$SOURCE SOURCE_HASH=sha512:c1e228748530d833eb87e99b17ceb860fbbe792b04290cca89e3cc64a535f2e7116900e1a25e6fda8b6b607a46e81d3a5634dbad49086fc40f646f82b4414e0b WEB_SITE=http://sdlmm.sourceforge.net/ ENTERED=20030902 UPDATED=20030902 LICENSE[0]=GPL SHORT="C++ glue for SDL" cat << EOF SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e we'll try to support ever platform supported by SDL. EOF