SPELL=osgearth VERSION=2.5 VERSIONHASH=864c253 SOURCE="${SPELL}-${VERSION}" SOURCE_URL[0]=https://github.com/gwaldron/${SPELL}/tarball/${SOURCE} SOURCE_HASH=sha512:e1787f67b2b94b9ee5c782849df550b63cef1e9e73ac9109748c14ebb60d54810cb0f6203f39ed7993ceecf2f5d0693dc8c0400c740ab643f2205fb5da6b0977 SOURCE_DIRECTORY="${BUILD_DIRECTORY}/gwaldron-${SPELL}-${VERSIONHASH}" WEB_SITE="http://docs.osgearth.org" LICENSE[0]=LGPL ENTERED=20140117 SHORT="a 3D mapping SDK for OpenSceneGraph applications" cat << EOF osgEarth is a 3D mapping SDK for OpenSceneGraph applications. It’s different from traditional terrain engines in an important way: osgEarth does not require you to build a 3D terrain model before you display it. Instead, it will access the raw data sources at application run time and composite them into a 3D map on the fly. No terrain model is actually stored to disk, though it does use caching techniques to speed up the rendering of the map. EOF