SPELL=xf86-input-ur98 PKG=xf86-input-ur98 VERSION=1.1.0 XORG_VER=X11R7.1 SOURCE=${PKG}-${XORG_VER}-${VERSION}.tar.bz2 SOURCE_URL[0]=http://xorg.freedesktop.org/releases/${XORG_VER}/src/driver/${SOURCE} SOURCE_HASH=sha512:e95c9020504462b07d37e55085f170c857537d1eeae73c75baa3d5a66ca0d6ac485ad545b9b90ee55afe0c148f6bf8b113826366ae73a929405c44029def7e83 SOURCE_DIRECTORY=${BUILD_DIRECTORY}/${PKG}-${XORG_VER}-${VERSION} WEB_SITE=http://xorg.freedesktop.org ENTERED=20051125 UPDATED=20051125 LICENSE[0]=XCL BUILD_API=2 SHORT="UR-98 is an Xorg input driver for the Union Reality UR-F98 headtracker." cat << EOF UR-98 is an Xorg input driver for the Union Reality UR-F98 headtracker. The UR-98 driver functions as a pointer input device, and can be used either as an additional input device or as the X server's core pointer. The driver provides support for the three axes, throttle and four but- tons of the controller. If mapped as the core pointer the headtracker provides headtracking to try and place the mouse cursor where you look. As a secondary input device the unit can be used for gaming, for exam- ple to provide the look up/down and the turn in quake, and with the Z axis bound to ack/forward to provide movement control. The default mapping maps left-right movement to X, up-down movement to Y and near/far movement to the Z axis. The throttle is mapped as the fourth axis by default but can also be mapped as button 5. For use in "head only" mode the Z axis can be mapped as a button. This allows the user to select objects with head/neck movement alone but takes some practice to use well. SUPPORTED HARDWARE Union Reality UR-98. While this is a joystick driver the behaviour is absolute so this driver is not useful for true joystick interfaces. EOF