           SPELL=libglvnd
         VERSION=1.3.2
     SOURCE_HASH=sha512:96bdf7adb62a4d20846830e5e0791885afb6ee0748e6345801d645f695eeb58cd7793f53b753f6d44dc630741eb864523dcf0393f3696c5d9774cc3ffa3b9c5b
          SOURCE="${SPELL}-${VERSION}.tar.gz"
   SOURCE_URL[0]=https://github.com/NVIDIA/${SPELL}/archive/v${VERSION}.tar.gz
SOURCE_DIRECTORY="${BUILD_DIRECTORY}/${SPELL}-${VERSION}"
        WEB_SITE="https://github.com/NVIDIA/libglvnd"
      LICENSE[0]=BSD-like
         ENTERED=20180402
           SHORT="a vendor-neutral dispatch layer for arbitrating OpenGL API calls"
cat << EOF
libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls
between multiple vendors. It allows multiple drivers from different vendors
to coexist on the same filesystem, and determines which vendor to dispatch
each API call to at runtime.

Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES.

libglvnd was originally described in Andy Ritger's OpenGL ABI proposal.
EOF
